People rarely discuss the aim assist setting or how many achievements they had that grant permanent power boosts. It's difficult to take opinions about the difficulty at face value. The first Mass Effect was long enough ago that Normal difficulty can provide a decent experience and the hardest difficulties were locked away behind completing the game. This link is a great resource and explains how to do things like turn off bloom and depth of field: The first thing to consider is the difficulty level that you want to play on. There are other threads for discussing romances and plot holes.Tweaks Fortunately, Mass Effect was built on the Unreal engine, which means that players can modify config files to fix a number of things that the game developers overlooked while worrying about Xbox memory limitations. In particular, character builds, playstyles, and config options. Purpose This thread is for discussing how to squeeze as much enjoyment as possible out of the re-release of the Mass Effect trilogy.
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